stellaris protectorate vs vassal. They always join your wars no matter what but they can't be declared on, they're the perfect buffer. stellaris protectorate vs vassal

 
 They always join your wars no matter what but they can't be declared on, they're the perfect bufferstellaris protectorate vs vassal  Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirementWhen it reach 60% of techs of its master, it turns into vassal

5. - Florence and Venice certainly had vassal states when they were major powers, while being quite egalitarian for the time. If you have 50%+ higher in tech it locks them out of all vassal types except protectorate. This page was last edited on 7 June 2023, at 04:39. So as long as all the systems you want to give are adjacent to each other and one is adjacent to your protectorate, you should be able to transfer them, but it will require multiple trade deals to do so. Also roleplaying. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. So basicly its if you wont to have. You can't integrate Tributaries until you vassalize them, which likely won't happen unless you declare war on them with the Demand of vassalization. 3 of them were Scholariums with 75%. 1. I immediately got the "Ask them to be a protectorate" option. An overlord can spam the demands with no timer to exhaust all influence from their vassals. They wouldn't willingly interact as a vassal because it is too involved maybe, but as a tributary they maintain more independence/ isolation. Protectorate no research cost discount NOR research agreement [v3. When you start it, you will be shown the amount of influence required to integrate. Subjugation agreement and pops. Problem is if you're superior in technology you'll just get a protectorate soon enough. Im trying to vassalize someone. Can not transfer a system to protectorate. It does not get refunded, because the Vassal needs to use THEIR influence to be able to refuse the offer. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by…I think it's common knowledge by now that AI vassal on higher difficulties is basically useless other than neutering a potential rival and prepping…Revolts and Rebellions: possible to prevent? It seems like revolts, once you get the warning about them, are impossible to prevent. I hope this is fixed because the potential for these systems is great!Stellaris 50480 Bug Reports 30904 Suggestions 19154 Tech Support 2899 Multiplayer 377 User Mods. Playing on 2. Standart Tributary: Gives you raw materials, a way to gain trust with someone. Umh protectorate can become your vassel and those you can annex. There have been a number of changes to the game since then. Federating and playing tall is a fine option as. Trouble is War declaration is NOT an event stellaris automatically pauses for by default. I definitely agree but the vassal system is very underdeveloped in stellaris (and basically irrelevant, without mods as the vassals get no bonuses). Protectorates give you 0. Once within a 60% tech difference you should be able to change their type. They get a one sided defense pact with. subjects. It's not a vassal - unless you are using diplo-vassalizing (which is likely to succeed). So if they have more than four planets you cannot actually build holdings on each! If the empire you turn into a vassal has protectorates you get a really bad vassal agreement with those. Source: Video Game / Stellaris A third option is the tributary which is the opposite of a protectorate; whereas a protectorate is effectively subservient to it's overlord and a vassal can end up rivaling it's master, tributaries are essentially independent but. Historical examples Hittite Empire Main article: Hittites Troy was a vassal state of the Hittites, along with other Arzawa lands. . Legacy Wikis. #3. It's small vassals that are completely useless. If there are significant technological differences between both empires, this option is replaced by the Protectorate status. If a vassal doesn't agree to the contract change, it doesn't reset the 10 year timer, letting you try again immediately. While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is called a suzerain. Primarily this would serve as a way to claim a large swathe of land, say Africa or. In the default galaxy map mode, subjects have the same color as their overlord. Yet still they wont agree to it under these terms. Integrating a vassal is almost always better than releasing it to attack it, because you can be integrating the vassal while also attacking someone else with the vassal's assistance. Is there a command to vassilize a nation? Because I can't seem to find it. Liberation only frees the planets. Could even do its own federation type and give more of a reason to use the feudal civic outside of roleplay if it was a requirement When it reach 60% of techs of its master, it turns into vassal. No scrappers or whatever their. Все. 0 to 1. The UNE is a vassal of my empire, I also had a Aritifical intelligence empire as a protectorate. So, force a lesser empire into a Tribrutary if you are super powerful and just care about the credits. Vassals Expanded and Reworked. Sorted by: 23. and yet rebellion is inevitable once the chain begins. Content is available under Attribution-ShareAlike 3. 3. And maybe a vassal could be made to give you some tribute. Protectorate is a special status for vassalized technologically disadvantaged states. That said if you declared the war you should have had the option to choose between vassal and tributary. Top500k • 5 yr. Protectorate does not have research cost discount NOR cannot form. Stabilization vassal-relationships are for using Vassal A to empower the Overlord for further expansion against other empires B and C. I believe that as a xenophile empire a way to peacefully incorporate aliens should be to enlighten them, wait until they become vassals and then annex them (a slower but more morally acceptable alternative to infiltration). It wen't horribly wrong. Protectorates are just vassals who have less than 50% of your techs, if you vassalize an empire with more tech than that then they won't be a protectorate. Branch Offices can be constructed by empires with Corporate authority and give the Corporate empire energy equal to 50% of the world's trade value; the Free Traders civic and the Imperial Charter modifier each increase Branch Office value by 10%. Having a vassal should increase your influence, similar to how fleet power does via. You can write that mod yourself, as all you need is just one single number at the right place. make a protectorate. Now, research has had some revamps but between when you could offset the admin cap with bureaucrats and when you couldn't, a wide empire seems to generally have had a major advantage over a tall one, at least since 2. Yes, one vassal may be able to build a powerful enough laser, but. You can try to declare martial law, distribute luxury goods, crack down on crime, build precincts. They also generate +1 influence per month for their overlord. A Workshop Item for Stellaris. Wether you consider it to be decent or not - is more of an opinion. Legacy Wikis. In the default galaxy map mode, subjects have the same color as their overlord. Stellaris is, at its heart, a wargame much like HoI. If you are ok micromanaging, you can incorporate them, gene mod and fix their planets, then release as a vassal again. Every. 25 influence. I only demand holdings and possible future integration. They give you a small influence boost and they research technology rapidly until they know 50% of the tech you know. r/Stellaris • Frustrating Vassal mechanics - Even with maximum loyalty, the most favourable terms possible and overwhelming fleet power compared to them: It's impossible to contract even the smallest payment or to specialise their vassal type. I generally leave vassals as vassals unless I need the land or they are completely opposed to me. Aesclepius713 • 2 yr. Use your huge federation fleet to crush the filthy xeno fallen empires. [1] Ancient China Main article: Ancient Chinese states From the time of theA Protectorate is a subject protected by a (to them) technologically superior Empire. If you have a Defensive Pact or higher (Alliance. Honestly vassals as a whole need to be overhauled really badly. Appareson • 7 yr. 0 unless otherwise noted. Also vassels and protectorate will never rebel and always be loyal. Diplomacy allows you to protect another empire or become protected by one. You do this by growing your influence in these vassal kingdoms. Reset All Arguments. isn't entirely true either: you have to be superior in fleet, tech and economy at once. Release the sector as a Vassal, then free it. It adds 9 new types of subject empires for default countries (1 for each ethics + 1 for hives), 9 new types of subject empires for megacorporations (1 for each. Terran Protectorates. Once you've filled out your specialist roles, this is where most of your vassals end up. A vassal cannot colonize new planets. I believe you gain +1 Influence per month for each protectorate you have. ago. If YOU are the protectorate, you will gain large research buffs until you hit 50% of their research, then become a vassal. You can potentially subjugate Driven Assimilators via them accepting vassal/protectorate status, but not through war since you cannot select a casus belli other than "End Threat". willldebeast • 4 yr. They get a permanent research agreement with you in order to 'catch up' and you get all the benefits of having an additional vassal, and more importantly, the +1 influence for as long as they remain a protectorate. I got my butt kicked in an offensive war and ended up having to accept becoming a Protectorate of my former target. If you force status quo while occupying at least one planet, all occupied planets and starbases will be turned into a new liberated empire. ago. In the folder Stellariscommonagreement_presets you can find the file 00_agreement_presets. DoeCommaJohn • 2 yr. The Terran Protectorates are semi-sovereign states that are nominally independent of direct Terran control, but are still beholden to Terran foreign policy and military direction. I've tried looking this up, but either the situation's changed, or there's a lot of bad information out there, because the information out there suggests that Vassals can't expand and don't pay tribute; neither of which appears to be true, given the Vassal options I'm looking at. It may be faster to vassalize then integrate than to conquer an empire completely. It's supposed to be a catchup mechanic since they will have -80% cost to all techs. ; About Stellaris Wiki; Mobile viewIf there are small empires in the areas, like rump states and pre-FTL planets that recently got FTL tech I'll make a protectorate/vassal rather than tributary. You get 1 influence point for each protectorate you have established. What you do is war as much as you like and carve your opponents into smaller empires who are very friendly to you. ago I think that both having vassals and being a member of the. Which is really interesting in MP since it means there isn't much disadvantage in just being someone's protectorate or vassal if. One thing that has bugged me for a while is how the start of a new game is basically a ready, set, go for all empires bar the Fallen Empires. I declared war against an empire without realising that it was a vassal of an empire that was "overwhelming" in economy, military and technology and got absolutely destroyed, after which point I wound up being a protectorate of them because I was surrounded by hostile empires on all sides except for the the overwhelmingly powerful one and needed to if I. I have been thinking about this for a while and I think vassalisation is overpowered. Except maybe espionage that causes a political incident. So it looks like vassals in Stellaris are more like protectorates in EU4. Since you can stack anchorage star bases for increased naval cap, and because upkeep costs so much more now, the extra fleet cap from vassals is negligible compared to the extra resources from. Removes outside species from empire for managing faction attraction and unity costs. Open it with a text editor and change the value of protectorate_tech_threshold from 0. PrinceDragonBreath • 7 yr. In the default galaxy map mode, subjects have the same color as their overlord. Yeah. ago. You might make someone a protectorate for economic as well as tech reasons. which likely won't happen unless you declare war on. You can instead use the Impose Ideology wargoal and after winning and their government and ethics shift you might be able to convince them to be your vassal or protectorate if they're small enough of an empire. be prepared to wait a. Stellaris Wiki Active Wikis. Today, more common terms are puppet state, protectorate, client state, associated state or satellite state. Oct 2, 2022 @ 9:17am. Yup, made sure of that too. I used to treat Feudal empires and their vassals as an ersatz-Hegemony before the Hegemony became an option. 965. #3. So subjects have a super trash economy compared to player. If it’s a tick, you. • 7 yr. Have an authoritarian faction. ago. A vassal is probably overall more "useful" than actually own their territory (due to conquest or integration), even if they currently pretty dumb in terms of military actions (which is probably fixed at some time). If the total number is positive, you'll see a green checkmark and they'll accept the demand, otherwise they. In my opinion, it makes sense to restrict their actions, since protectorates are supposed to be very new to spacefaring, and have a very low level of technology compared to. Umh protectorate can become your vassel and those you can annex. It is okayish. you cannot create a federation with a vassal or protectorate, the first two empires in a federations have to be fully independent, could trade for 2 favors and spend that to increase acceptance by 10 though Reply. I uplifted the species and they became my vassal. In cases where the vassal in question is large and rebellious, integration and re-releasing might be prudent. Protectorate: usually a small empire asks you to protect them if you have superior tech power, and very often after being targeted by previous war(s) they lost. It should be the same way in Stellaris: I should be able to cash in my loyalty, or influence, or whatever to modify contracts if I have the dough to spend. I will agree the diplomacy system is horribly basic but to be honest it took me 31 years to get a nation to become my vassal and allow integration, that was a lot of energy, minerals, food and trade agreements and a lot of diplomatic dancing with other empires to curry favour high enough to achieve a protectorate despite only being slightly. Puppets can be very useful. You have to be SUPER quick though. Going by the Blorg stream, vassals work pretty much the same as they do in EU4. 27. Lady Crimson (RIP) Jul 13, 2018 @ 7:34am. tempest. Like Vassal 1 focuses all its invention on making a laser which can heat plasma up. The only way to instruct a science vessel to explore an unstabilised wormhole is via the right click menu. Currently bigger empires (ie conquest) is just stronger due to the fact that you can just increase your empire sprawl endlessly (ie no science loss from bigger empires) and the ai has weird ship designs and uses buildings suboptimally. Tributaries or subsidiaries (vassals of megacorps) provide ressources. My ally on the other side of the Galaxy declared a war and then ran his ships all the way across to join up with me whilst his worlds were sieged and occupied. All other new vassal mechanics from Overlord become obsolete though. This also gives you the chance to release more subjects as you've mentioned, and thus build more info. 0 unless otherwise noted. It didn't last long before we became a vassal, but having the biggest mofo in the region as our overlord meant we could just focus on economy and research 100%. My stability and anti-crime is more than enough to deal with the. 0. 2. on the wrong side of the hyperlane chokepoint will still be possible. There's only three major empires not vassalized now. 0. Early in the game, to avoid being destroyed by a powerful fanatical purifier, I asked to become a protectorate of a nearby empire. Planets owned by vassals count towards their overlord's victory conditions. 1. Two of the most popular subject empire types are tributary and vassal. Get them to agree to it themselves, or force them to submit with a war. Plus, you won’t be spending the next 50 odd years fixing 3 happiness issues and 4. Release them, then declare a war to make them a tributary. An empire can become a subject willingly via diplomacy, the acceptance dependent on a number of. CrUsHeR May 18, 2022 @ 1:34pm. Likewise you should be able to form a federation with your vassals. We slowly, methodically, build up our infrastructure. 25 monthly influence. And I thought: "Robots don't make good merchants. In this game, there are several different ways to make vassals. I currently share a trade league with 6 other empires, and all of them have to vote with me. Your protectorate gets a bonus to researching your techs which may catch them up enough at some point. I integrate until I hit 1k fleet cap, then I stick with one vassal and feed him until he's equivalent. Description Stellaris - Player's Protectorate becomes AI empire's vassal WITHOUT war [3. So to be made a protectorate they need greater than a 50% tech difference. 25 influence a protectorate. Other Features: - All of the subject interaction features of the mod are handled through a new edict: Manage Subject States. With Feudal Society the overlord-protectorate relationship is a genuine symbiosis, they get tech and a big sibling, I get some extra influence. This is - in my eyes - pretty useless, because a nation which has just "inferior" values would never or at least hardly catch up to 40% of my tech, right? What exactly blocks the vassallization-option?Go to Stellaris r/Stellaris. Edit: To correct myself: You can create a vassal of your own species, but only your homeworld. You get secret fealty CB on their overlord. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. so you're basically stuck as a vassal until your. Broke Tributary is useless. As I mentioned, Stellaris is a game where the strong get stronger and the weak fall further and further behind, and this makes vassal-based play a very dubious proposition. For protectorates, you actually gain influence, iirc. After that you can propose changes. Never rely on them for anything. Precisely why it's broken. Note that if either of your existing ethics is fanatic it will downgrade to make place for authoritarian as a third ethic. Tehnomaag •. Tributaries pay another nation for their autonomy. #3. Once you've filled out your specialist roles, this is where most of your vassals end up. It's because released sectors have all tech you already do, so they would immediately convert to a vassal anyways. Content is available under Attribution-ShareAlike 3. ) Otherwise yes you would have to expand for them and gift systems, as you have done already. . I waited eagerly by the border, checking their war status at the beginning of every month while I twiddled my thumbs and played gardener to my galactic empire. Once that's figured out, you just have to type one line of code to allow protectorates to be integrated. force_integrate <Empire ID>. You can't control them directly-outside of the tribute they owe, they're largely autonomous. This is a problem because Stellaris does not respect borders or distance except for moving ships. When I "Negotiate Agreement" through diplomacy and click the little arrow in the top-right I see one option listed below the "Vassal" title - "Protectorate". It can be useful to give land to vassals in war declarations. Astasia Apr 20, 2020 @ 7:12pm. You might make someone a protectorate for economic as well as tech reasons. Mr-H-Saether • 5 mo. Stellaris 50441 Bug Reports 30770 Suggestions 19129 Tech Support 2887 Multiplayer 377 User Mods. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. And suddenly, a new fleet drops out of ftl, and you think you're doomed. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. It's very stupid, but you can't integrate them. If you're trying to do it diplomatically, it should just be in the list of demands. A vassal will contribute with 20% of its Naval Capacity to its overlord, 50% with the Fleet Levies tradition. Stellaris. 197 3. This would allow their overlord both exclusive colonization rights as well as total diplomatic dominance. Two ways to get a vassal. Basically you need three things: You need to be on good terms with them. After that go in, capture claimed systems and release them as a vassal. Protectorate an uplifted pre-FTL species for an increase in monthly influence and a potentially powerful ally at the end of it all, or Vassalise an empire for some. of. Stellaris Real-time strategy Strategy video game Gaming 2 comments Best RandomScifiFan • 5 yr. [deleted] • 5 yr. - The British Empire. ago. [1] [2] While the subordinate party is called a vassal, vassal state or tributary state, the dominant party is. 21 tamwin5 • Naval Contractors • 3 yr. Also, you should be able to release your subjects. Go to Stellaris r/Stellaris. For something like "being allowed to expand" I think it'd make sense to be an option for all vassal types. . 0 unless otherwise noted. It's honestly almost ALWAYS better to conquer and release as a vassal. srlapo • 6 yr. Stellaris Wiki Active Wikis. I'm playing a game of Stellaris for the first time in about 8 months or so. 4. Taking in a significant number of foreign pops can result in unrest due to differing. Not only does this bonus not display anywhere other than the building (so not in the subject agreement screen) but even with three stationed armies there is no bonus displayed anywhere. Rapid fire edit 2: While on th e subject of vassals declaring a war of subjugation should subjugate the empire automatically at 100% system control. ago. However, while their Overlord will protect them if they're attacked they do NOT have to follow their Overlord into war. 37 votes, 46 comments. Empires of all ethics have the option to leave a subject as vanilla vassal or tributary. honestly making a vassal from occupied systems in a status quo peace in a vassalization war is a LOT better than vassalizing an empire whole, because the new vassal is created with your ideologies; an incomplete win in a vassalization war is the same as winning an ideology war but with the bonus of you auto-vassalizing the target after. Plus, if you've gotten said protectorate by doing something like. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. You can not integrate subsidiaries. They cannot enlighten, covert infiltrate or any other method, to. PS4 •. By: lpslucasps. Then you can declare a war that makes them become your vassals when you win it. Played as one with 3 planets (wanted to play tall). Conquering directly just gives you the planets and populations directly, and will generally be strongest. Maybe a research agreement if it's possible, but they already receive a bonus to tech just from being your protectorate. Method 2: Demanding Vassalization. PS²: Was also getting like 25k energy/month from vassals, though most of it (about 15k) was coming from a single prospectorium megacorp, my first vassal (out of like 15+) That is essentially the only reason to have them. Both lose research power for their own research (your cut you get from them) while they are themself not any closer to the stuff you research. The new vassal system lets you specialise subject empires, which then develop handy traits as they level up within the greater empire they're a part of, making that 30% research tax an easy pill. However since Ai's loose 1 to their difficulty setting when becoming vassals to the player they essentially become non-competitors in the game and can never catch up. r/Stellaris • Loaned a Vassal a large fleet so they could crush a rebellion, and they turned that fleet into a merc enclave. Vassals won’t claim new systems unless you have the Feudal Society Civic. A protectorate on the other hand is independent and doesn't need to join your wars and can't be integrated, but is protected by you. The benefit is that, by vassalizing early, you gain a better reward in the long run as your vassals continue expanding and your time investment in the beginning pays off nicely. And most people play on fast speeds rather than normal. The likelihood of them accepting my independence is currently . In game terms, I prefer vassals of nations. You're thinking of protectorate. Yes but, They still count as a subject so unity from the tradition, and give . I have no idea on that. (No opposing Ethics) You used to be able to Vassalize them with just 1 or 2 of those things, but they made it harder in the last patch. 0 beta patch I was sad to discover that having a vassal now automatically establishes a defensive act…Eventually, they ask to be my protectorate. Protectorates are the only way to artificially boost influence, at . so they will usually catch up and at some point the protectorate "upgrades" to a normal vassal. Mr-H-Saether • 5 mo. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. ago. Protectorates have limited Diplomacy like Vassals and cannot build new Starbases. Vassals quickly allow you to reach a good naval capacity with the good tradition and their fleets can reach pretty nice values while you still gain massive sciencefor having a small number of. A subject’s status will change from vassal to protectorate if there exists more than a 60% technological difference between them and your empire. 4. 5 influence. If you don't have the influence. They need to reach 50% of your tech level to become vassals. Play on Commodore difficulty or higher, since then your vassals will get +5 stability on every colony per level of increased difficulty, and they should never go into shortages due to production bonuses from the difficulty setting. Zijkhal • 4 yr. Detailed documentation and help, with working examples, for the force_integrate console command in Stellaris on PC / Mac (Steam). ago. There is something to be said for 4X-style victory conditions, which usually allow for diplomatic, scientific, and cultural ways to win. Protectorates. Either you lost a war that your overlord waged against you to make you a protectorate, or you had the Scion start, in which you start the game as a vassal of a fallen empire. Click on your flag in the corner, demographics, create vassals. Vassalization request towards a Machine Intelligence empire. Zorlond May 24, 2019 @ 5:49am. Downside you can't directly control Vassal's fleet and if you put too much power in Vassals you risk them rebelling. . What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. These are the basic subjugation types that you know from before, plus a few new ones, such as Vassal, Subsidiary, Tributary, Protectorate, Bulwark, and so on. Stellaris. Before that, protectorate-turns-vassal happens with weak cordial empires, and I just play along my federation allies' claim wars. It's 40%, and a research agreement is the best you can do besides maybe. r/Stellaris. Plus they'll get to your technological level so that you get the scientist relay bonus if make them. On my part, things were doing quite fine until I noticed that somehow I was getting -6 influence from something called "vassal specialization" or something like that (my game's not in english so I might have made a mistake with the translation). A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Maybe I experienced a bug in pre-Clarke, then. After that go in, capture claimed systems and release them as a vassal. Then (to test) I let them both go. It is possible for the overlord to transform tributary status into a protectorate or vassal, but only if the overlord is big and influential enough. I think, at. You should know that once the protected empire learns 40% of the technologies, it becomes a. C: This creates a mini-vassal with a regime that shares your ethics, so basically a puppet regime. Stellaris Real-time strategy Strategy video game Gaming. Protectorates are also able to colonize planets, so they can expand their empire while they're still a protectorate. I turned a strong neighbor into a prospectorium, I'm in charge of a strong federation and about to synthetically ascend. For example, following a similar progression with the federation and having years to unlock certain features or being able to 'set rights' of a vassal like you can a species. 3,600 days is 10 years in Stellaris. Stellaris. Unless its from an Advanced AI Empire at the BEGINNING of the game, then no, its not worth it. You get secret fealty CB on their overlord. I'd only use liberation if you plan as retaining them as a vassal, although do note that empires will. Both types can be integrated after ten years. I too remember the wiki stating they'd become protectorates, but they never did for me. Last time I played a game if you had pacificism trait there was either a penalty or you just couldn't run covert infiltration on pre-ftl civs. 3] [9d15] What version do you use? Steam What expansions do you have installed? All Do you have mods enabled? No Please. ) They are not obligated to fight in your wars while vassals are. x (in Steam Workshop ) (If you see my post in Stellaris Bug Report subforum analyzing a specific bug, it. ago. Content is available under Attribution-ShareAlike 3. Behave almost exactly the same as a vassal. Once they have 50% of your researched techs they become a vassal. In Vic 3 using the CB "Establish protectorate" should let you vassalize a decentralized (colonizable) nation, protecting them from foreign colonization. Tributaries give 25% of their energy/minerals, which is okay, but the AI just might not be able to produce enough to make it worth it. They always join your wars no matter what but they can't be declared on, they're the perfect buffer. You have to have the Colossus already present in that system when you take it over and send it over to encase/crack/etc. Almost all vassals from military conquest start at -100 loyalty anyways, so the -4 does nothing, they are already on max disloyalty. Next to the “Demand Vassalization” button will either be a green tick or a red cross. This cost is split across a number of months, with 3 influence. The Greater Terran Union annexed, reorganized and subjugated most of its neighboring nations by the time of the War In Heaven. In terms of game metrics, this will be a monthly 5 influence cost per population and a 50-influence cost per planet. From the “Empires” tab, select the objective, then “Communicate” and “Declare War. 25 influence per month. It should be easy to get them to willingly accept vassal or protectorate status, and then you'll have helpful and willing collaborators to oppre The system is just bad. Invading usually a better option. VolusVagabond • 3 yr. After hundreds of years of research he's still overwhelming in almost every aspect, I asked for protectorate early in the game and now the unbidden just spawned while I conquered some other normal start AI and control about 20 planets. There are 5 types of tributaries(if you are ming everyone is tributary)(But I will call the others vassal and protectorate for clarity). There seems to be no way to become. When I'm playing as a more warlike empire, vassalization comes much earlier, of course, but having some equally warlike and militaristically competent allies first makes things easy. . Vassalization request towards a Machine Intelligence empire. I don't believe that a vassal/tributary can have subjugates themselves so I. Take away the war and you're just. What I don't understand are these issues: 1- Built a holding that default gives 2 loyalty and an additional up to 1. They get 80% reduced tech costs on every tech you've researched. I get the mechanic from the defensive agreement causing it. We should also have agency in releasing sectors as specialist empires.